Unity Assets, brewed through Espresso-Driven Development.

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Assets/ what's in the cup?

HelioPath sunrise HDRP
HelioPath Sceneview Gizmos
HelioPath sunlight effects
Coming Soon Try demo

HelioPath

Geographically accurate sun & daylight for Unity.

Realistic sun position and daylight control for Unity scenes. Accurate solar trajectories computed from geographic location, date and time. Built for archviz, open-world games and cinematic lighting.

  • 01Geographically accurate sun position from latitude, longitude, date & time
  • 02Procedural sky & dynamic daylight simulation
  • 03VR / AR ready | runs in URP & HDRP
  • 04Drop-in sunlight effects: one component, no setup required
Day Night Cycle Simulation Realistic Deterministic DST Rules Sunlight Effects ArchViz Lightweight Physically Based Procedural Sky

About/ who's behind the bar?

Thomas Möhr

Good code is like good espresso: compact, strong, and right to the point.

I'm Thomas Möhr, a software developer with years of experience in Unity. My focus is on UI/UX and XR, with virtual reality as my house specialty. The whole Unity ecosystem keeps me fascinated. Clean code is my base ingredient. And agentic coding? That's my extra shot of caffeine right now.

At espressodriven.com I serve up house-roasted assets. Freshly ground, double extracted, lightweight, and ready to drop straight into your project.

Pull up a chair, grab a cup. The first sip's on me.

Senior Unity Dev C# Clean Code UI/UX XR Virtual Reality Tooling Performance Agentic Coding 100% Arabica

Contact/ say moin!

Questions?

Got a question, feedback or a feature request? Or maybe a coffee bean tip we shouldn't miss? Let me know.

hello@espressodriven.com

Thomas Möhr

Böttcherstr. 6

18439 Stralsund

Germany